![]() If you want to do lots of damage play a striker, otherwise get out of the way and let the real strikers do their job. Those in the defender role should engage and lock down as many monsters as possible. Your job is not to engage monsters by yourself. If you’re role is leader then your primary job is to keep the party alive and on their feet. It’s important that everyone play their role. Know your place on the teamĪs soon as initiative is rolled and the game begins things can quickly go to hell. Study the card closely as it may give you some clues about what to expect or what to look for during the assault. The card lists all the things you can do during the adventure (including dying) that can earn you Glory. Earn gloryĪt the beginning of the session the DM is supposed to distribute Glory tracking cards. At level 5 most PC have a healing surge value around 10 hit points anyway so it’s not like you lose a lot by drinking the potion. If you can afford it, take a Potion or Regeneration and a Potion of Healing or two Potions of Healing. You can spend your other 840 gp on anything else including up to two consumables. If that power heals or grants temporary hit points regaining it could be useful. A Power Jewel is a good level 5 item that allows you to regain a level 1 or level 3 encounter power. You don’t have to take a weapon, armor and neck item as your level 6, 5 and 4 items. Sure your AC suffers by 1, but I think that the healing trumps that.Īlso consider using your level 6 or 5 item slot to take a wondrous item or an item for your head, feet, waist, hands or arms. This will likely be more valuable than regular +2 armor. Choosing items with useful powers and properties can be better than items with just a straight up bonus to attacks or defenses.įor example, Dwarven armor +1 is a level 2 item and it allows you to regain hit points as a free action. ![]() Don’t be afraid to take a level 3, 2 or 1 item in place of your level 4 item slot. Just because you can take a level 6, 5 and 4 item doesn’t mean that you must take a level 6, 5, and 4 item. With so many item choices at your fingertips choosing the best can be one of the most difficult choices you have to make in or out of game. You’ve created a level 5 PC, tried your best to optimize him, and now you’re ready to rock. All you know is that it’s going to be difficult. You (hopefully) don’t know what to expect. Today I’m going to share my overall thoughts on the adventure now that I’ve actually had a chance to play it.Ĭoming into this adventure as a player for the first time can be overwhelming. (Warning, this podcast reveals a lot of Lair Assault’s secrets). If you’re interested in that, check out the actual play podcast below. My intent is not to provide a play-by-play of what happened. Topping this is going to be tough.īefore continuing I want to assure those of you who haven’t yet played Lair Assault that there won’t be any spoilers herein. I don’t think the details and observations I present will shock anyone or ruin their experience the first time thorough. They’ve almost done themselves a disservice by setting the bar so incredibly high. This is the standard by which I’m going to compare all future adventures from Wizards of the Coast. In my opinion this is one of the best, most entertaining D&D adventures I’ve ever had the pleasure of playing or running. ![]() Not only did this adventure live up to the incredibly high expectations I created in my mind, but it exceeded them completely. The reviewer from Pyramid suggested that "for the most part it's a standard hunt for treasure", but commented: "While sounding simple, during the course of the adventure, the players must deal with not one, but two rival groups of adventurers.During the past week I had the pleasure of experiencing Lair Assault: Forge of the Dawn Titan as both a player and DM. Cover art was by Paul Bonner and interior art by Michael Collins. Into the Dragon's Lair was published in October 2000, and was written by Steve Miller and Sean K Reynolds. The player characters must find this treasure before all the other seekers. The nation of Cormyr tries to rebuild after the death of King Azoun IV, and seeks the treasure hoard of a dragon to fund these efforts and keep the kingdom from falling into chaos. Into the Dragon's Lair takes place in the Forgotten Realms setting, and takes place after the novels The High Road and The Death of a Dragon by Troy Denning. ![]() Into the Dragon's Lair is an adventure module for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. ![]()
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